People, it is with great joy and happiness that today I present, in English Language, a talk wih Tana Pigeon, the woman behind Mythic GME, and many more cool RPGs, supplements and materials.
We talked a bit about the history of MYTHIC GME, the ideias behind the supplements Variations I and II, and about solo RPG in general!
For me it was like a dream to have this conversation. Mythic is a game that changed my life in many different levels!
So, here it is!
Hi, Tana
Pigeon. Here is Tarcisio Lucas, who contacted you on Google Plus,
about the interview for my blog in Brazil.
First of all,
I would like to register that I am extremely fond of your work, and I can
certainly say that Mythic has changed my life! I've always wanted to play RPG,
but I've never been able to form a consistent group ... with Mythic, I was able
to fully realize that dream!
1-Last year
you released a new supplement for Mythic, "Variations II", presenting
new ideas and methods to deepen the Mythic experience. It was amazing, I loved
it. How did the ideas in this release come to life?
Tana:
I’m glad you liked Variations 2. Mythic had been out for a long time without
any major revisions to it, or a second edition. While the core mechanic of
Mythic, the yes/no questions approach, can be used to resolve any detail, I
always wanted Mythic to incorporate more natural language questions. Instead of
trying to come up with a single way to handle every question, I thought it was
best to come up with a number of different ways to ask and answer different
types of questions. So, that’s where Variations 2 comes in. I wanted Mythic to
be able to answer any question, not just yes/no.
2 - You are
recognized as the creator of the most emblematic RPG when it comes to RPG solo
... but I would like to know if you have any preference as a player: playing
solo, cooperative, or in traditional groups (with the Master / players
division)?
Tana: I love to play solo. Big surprise,
right? lol Honestly, I would like to play in a traditional group as well, but I
just don’t have the time for it. A lot of people are in the same boat. I think
even if I did have access to a group, I’d still mostly be playing solo because
I love it. When I run a solo game, I often write it out, like a novel. I see my
solo games as being part of an unfolding story.
3- Much that
has been developed related to solo RPG in recent years draws heavily from what
was presented at Mythic. Have you been following any of these new games? Has
anyone caught your attention in a special way?
Tana: I’m always interested
in hearing about them, because I find it fascinating the different directions
people find to take solo play in. I also enjoy discussions about solo play,
because there are so many good ideas out there. But it’s rare that I’ll delve
too closely into other solo systems, mainly because I’m deeply involved in
projects.
4- How was
your first contact with RPG? And at what point did you think, " I need to
create a system that allows me to play by myself?"
Tana: Like a lot of people,
I discovered role playing games at an early age. Probably around when I was ten
or so. I fell in love with them immediately. I was an introverted kid and spent
a lot of time by myself. I loved making board games, just scribbling them out
with pencil on paper. These were mostly solo games I’d play. The more I got
into role playing games, the more frustrated I became that I couldn’t play them
solo. I started seriously thinking about coming up with a solo engine in my
early teens, maybe as early as 13. I was into computer programming, really
basic stuff with a Commodore 64. I enjoyed making my own computer games, and I
got more into concepts of artificial intelligence. This is what got me really
thinking about mixing the concept of a computer AI with a pen and paper role
playing game. The solo engines I developed went through many iterations. By the
time I was about 30, I’d gone through maybe ten different versions of what
eventually became Mythic.
5- Besides playing
RPG, do you have any other hobby in particular?
Tana:
Sure. I love books and writing. I’ve written quite a few short stories, a
couple of books, and I write a few poems every month. I’m a big geek and love
science fiction and fantasy. I enjoy writing online with people too in sort of
collaborative, improv story making. I enjoy graphic design and publishing,
which is also my main source of income. I play some piano and I like music in
general.
6. Of all the
books you've ever written, which one did you most enjoy writing? And which was
the most difficult?
That’s
a tough one. Each book is a labor of love, so I enjoyed them all. The first
Mythic book I probably enjoyed the most, but it was also the most difficult to
make because I was figuring out how to make and publish a game while I was
doing it. I honestly didn’t think anyone would be interested in Mythic, it just
seemed too unusual, so I didn’t make it to sell, really. I made it because I
loved Mythic and I’d been using it for years, with the rules just being loose
sheets of paper I kept in a folder. I felt it deserved to be in an actual book
on my shelf, so I decided to produce it. Of the later books, I very much
enjoyed making Creature Crafter because I adore monsters. Who doesn’t like
monsters! That book was just pure fun to make.
7- In
addition to the games you have created, which RPGs do you like best? And what's
your favorite kind of scenario/setting?
I
have a couple of bookcases that are full of rpg books. Maybe 150 of them or so.
I’m always buying more because I can’t resist. I rarely even play the games I
buy, I just love reading them. However, if I were to choose the games I like
the best, my top pick would have to be Call of Cthulhu. It’s just such an
awesome genre, and Lovecraft’s mythos is so rich with unique atmosphere. I
really can’t get enough of that. I’m a big D&D fan as well. I think the
fifth edition is probably the best version of it ever. I tend to like darker
settings with magic, and I like somewhat grittier and realistic scenarios
because I feel like you can get some really poignant drama from that. Another
favorite of mine is the old TSR Marvel Adventures game. I love superhero RPGs
in general. Currently, I’m playing Rogue Trader. I very much like the whole
Warhammer universe, it’s just so gorgeous and strange. I’m also a fan of
Palladium games. They're old school RPGs that are still thriving to this day
largely unchanged. What their games lack in modern design they more than make
up for in pure fun.
8- Here in
Brazil the solo RPG is only begining, in a more systematic way. The RPG
generally moves a small number of people here(but we have
great games, very well written). How do you see the RPG solo scene in your country,
Tana?
Tana: Isolating my country in terms of solo play is hard
for me. I’ve been so embroiled in the online environment for so many years now,
I tend to think of role players as a global community. My sense is, though,
that solo play is fairly uncommon in the United States, but for those who
engage in it they are passionate about it. It’s interesting to me, because role
players tend to deeply love role playing games. So here you have a community
that not only loves RPGs, but they love solo play, too. It’s a niche within a
niche. My hope is that solo play will continue to expand into wider audiences
within the RPG community, and I think that’s happening.
9- Mythic and
its supplements have a series of very special mechanics - Fate Chart, Chaos
Factor, Favor Points, complex question, and more - what mechanics did you
create that you are most proud to have done?
Tana: The Fate Chart, for sure. That’s the heart of Mythic.
Everything else orbits around it in support. I’m proud of the fact that such a
simple mechanic like the Fate Chart can take on so much life once you start
using it. Many people seem to quickly get the sense that Mythic is alive and
thinking while they use it. It’s a combination of the adventure itself taking
on a life of its own, and the imagination of the player naturally giving more
and more meaning to everything that happens. This is all strung around the Fate
Chart, which is like the scaffolding that gives it all shape and form.
10- What are
the biggest rewards in working as an RPG game publisher? And what are the
biggest challenges?
Tana:
The biggest reward for me is in hearing from people who use Mythic and love it.
I get emails from people telling me things like, they love RPGs but could never
play them before but now they can. Or, they say that Mythic has breathed new
life into their games, or has somehow touched their lives in a positive way.
Hearing such energizing things from people is never something I expected when I
got into this, and it’s easily the best part of publishing Mythic for me. The
biggest challenge is how much work this is. I love the games I make, and I take
them seriously, so it takes me a long time to produce a book. I’m coming up
with the ideas, writing, commissioning artwork, typesetting the books,
playtesting, maintaining the website, answering fan email, checking in on
online groups, and taking care of the business side of things. It’s all just me
doing it from top to bottom. I love it all, but it’s sometimes frustrating to
me that I can’t produce more, faster
That's it,
Tana. Once again, thank you very much! When I started to spread the RPG solo
here in Brazil it never crossed my mind the possibility of interviewing someone
so important to the history of the games that have this proposal.
A big hug,
see you later
Thank you, Tarcisio, for
the opportunity to answer your questions :) I think it’s awesome that you’re
spreading solo play in Brazil, you’re going to help introduce a lot of people
to our amazing world!
If you have any questions
about any of my answers above, or would like anything clarified, please let me
know.
Take care!
Tana Pigeon